Saturday, 26 December 2015

02 Performance tweaking



Fourteen to twenty frames per second is far from perfect and however I was pleased that the CPU was capable to run FSX it is far from "playable" let alone trying to land an airplane. 

Drastic changes to the program had to be made to get it to a usable level, where my personal bottom line is 25 frames per second. As FSX is a rather old program there is a ton of information on how to get it to perform much better. Changing the config file for instance is where one usually starts. But as this is the Steam Edition this is already done out of the box and apart from the affinity mask tweak there is little to be gained here. Actually I never experienced any additional performance from this tweak so I didn't put it in my config file. As performance had to come from elsewhere I searched on google for other ways to improve the frame rate while omitting the config file. 

It turned out there was/still is a rather large file library that will replace most of your game textures into a much smaller format while keeping a good quality. I downloaded the files from
http://www.mileswebsolutions.com/FSXTextureConversion/ and it worked wonders. In the Dash 8 pilot edition I gained around 10 frames per second. Still 16 to 22 frames are far from ideal but in the QualityWings 757 I was getting the high twenties in the 3D flight deck and did a flight from Dusseldorf to London Luton. Frames never dropped below 22 and it proved I was on the right bearing. 

Would I be able to get even more from the system and take a spin in the PMDG 737 around Amsterdam or Copenhagen?









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